62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
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using Avalonia.Controls;
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namespace DispenserCommon.Utils;
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public class WindowUtil
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{
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private static Window? _mainWindow;
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public static void SetMainWindow(Window window)
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{
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_mainWindow = window;
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}
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/// <summary>
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/// 显示弹窗
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/// </summary>
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/// <param name="dialog">弹窗</param>
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/// <typeparam name="TD">弹窗类型</typeparam>
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public static void ShowDialog<TD>(TD dialog) where TD : Window
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{
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if (_mainWindow == null) return;
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dialog.ShowDialog(_mainWindow);
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}
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/// <summary>
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/// 显示弹窗
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/// </summary>
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/// <param name="dialog">弹窗</param>
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/// <param name="action">弹窗回调</param>
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/// <typeparam name="TD">弹窗类型</typeparam>
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public static void ShowDialog<TD>(TD dialog, Action<TD> action) where TD : Window
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{
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if (_mainWindow == null) return;
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dialog.ShowDialog(_mainWindow);
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action(dialog);
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}
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/// <summary>
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/// 显示弹窗
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/// </summary>
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/// <param name="dialog">弹窗实体</param>
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/// <typeparam name="TD">弹窗类型</typeparam>
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/// <typeparam name="TR">弹窗回调信息</typeparam>
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/// <returns></returns>
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public static async Task<TR> ShowDialog<TD, TR>(TD dialog) where TD : Window
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{
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if (_mainWindow == null) return default;
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return await dialog.ShowDialog<TR>(_mainWindow);
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}
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/// <summary>
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/// 无返回值的弹窗
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/// </summary>
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/// <typeparam name="TD"></typeparam>
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public static void ShowDialog<TD>() where TD : Window
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{
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if (_mainWindow == null) return;
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var dialog = Activator.CreateInstance<TD>();
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dialog.ShowDialog(_mainWindow);
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}
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}
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